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 A&S ProMode (Advance And Secure) Game Mode for Arrowhead 
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Waiting for Respawn

Joined: Sun May 09, 2010 7:00 pm
Posts: 2
Post A&S ProMode (Advance And Secure) Game Mode for Arrowhead
Thanks to defunkt letting me post here!

You already have Annex, so why bother?

Well you may want to try it to get some new ideas what good and bad in A&S
ProMode and reintegrate these insights into Annex.
Personally I do look forward a lot to Annex as it has many great design features
and looks to be great fun. After all you have great insights from play insurgency
to go with!

---

Image

gday ANZINS community!

I am happy to introduce you our new game mode for Operation Arrowhead called A&S ProMode.

From small to large scale, both action packed and tactical battles with up to 12on12 players
in a dynamic environment that focus on teamplay and mission objectives!


The highlights:
.

To get a quick idea, check out our A&S ProMode video channel at vimeo.

Image


To learn more head over to the PvPscene wiki and
read our extensive documentaiton in the A&S ProMode articles.

Available topics:
  • Beginners guide
  • Features
  • Key differences to AAS core
  • Did you know?
  • Hints
  • A&S ProMode specific HUD (Head-up display)
  • A&S ProMode specific keyboard controls
  • Blocked key actions
  • Mission parameters

# Download the A&S ProMod missions


Feedback and questions are very welcome! :)


best regards
.kju

Image


Thu Jul 08, 2010 6:04 pm
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead
kju wrote:
Medic type classes with the ability to revive fallen or (area) heal wounded team mates.

One thing I'd love to reintegrate into Annex is a fix for the instant body removal now in OA, have you divined one?


Thu Jul 08, 2010 10:53 pm
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Waiting for Respawn

Joined: Sun May 09, 2010 7:00 pm
Posts: 2
Post Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead
You probably don't have to bother defunkt as it is a bug and said to be fixed in
the next patch. That said you still may want to look into the model exchange
system, if you switch between different classes. :)

This selectPlayer use is the reason the instant dead body removal does not affect
the mission as the player entity never dies, but only a temporary AI host a player
is in.

Look at the cChangePlayerModel.sqf script. It contains almost all code relevant
for this system. The BIKI notes add to it:
http://community.bistudio.com/wiki/selectPlayer


Thu Jul 08, 2010 11:12 pm
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead
I didn't have much joy with it in the very brief attempt I made though I know whisper had it working as you've described a while back. I put it aside when it proved hard as I had more urgent things to attend to but switching players to correct vehicle crew units is still on my list of things to get done, cheers.


Thu Jul 08, 2010 11:19 pm
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead
Check this super trailer...



...shame about the horrendous effects mod - that's surely not vanilla FX even after they action-movie'd them for Arrowhead?


Sun Jul 25, 2010 12:39 pm
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