
Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead
You probably don't have to bother defunkt as it is a bug and said to be fixed in
the next patch. That said you still may want to look into the model exchange
system, if you switch between different classes.
This selectPlayer use is the reason the instant dead body removal does not affect
the mission as the player entity never dies, but only a temporary AI host a player
is in.
Look at the cChangePlayerModel.sqf script. It contains almost all code relevant
for this system. The BIKI notes add to it:
http://community.bistudio.com/wiki/selectPlayer