A collection of
optional client-side modifications to enhance the
Combined Operations game without adding extra units or addon dependencies.
Latest update 21.08.10.
Download: (
signed for use on any ANZINS server)
@ANZINS.
ANZINS Weapons
ANZINS Weapons v1.4.1 
Binoculars can no longer be iron-sighted (didn't really work that well) but can still be zoomed.

Display name for AK-107 variants amended for consistency.
ANZINS Weapons v1.4.0 
Disabled M4A1_HWS_GL laser inherited from M4A1_RCO_GL.

Fixed missing muzzleflash on M16A4.

M107 bolt now animated in 1st LOD.

Crappy old M16A2_GL ironsights replaced with current ironsights model.

Display names for "M240 (scope)"/"M249 (scope)" changed to "M240 Elcan"/"M249 Elcan".

Binoculars can now be ironsighted and zoomed.

Night-vision reticle switched for one with a soft edge.
ANZINS Weapons v1.3.0 
AKS_74_PSO with three sight positions (CQB/Ironsights/Scope).

M4A1_ACG_GL with corrected shaders, working AN/PEQ-2 and TI texture.

M16A4 (Aimpoint) with working AN/PEQ-2 and TI texture.

KSVK with CQB position.

M107 with CQB position.

Removed bundled interface.pbo.
ANZINS Weapons v1.2.0 
Added CQB sight for XM8; Compact, Carbine & Carbine/GL.

Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL.
ANZINS Weapons v1.1.0 
Added CQB sight for G36A and G36K.

SVD (non-ghillied) CQB position now uses ironsights.

Fixed inheritence giving M4A1 Holo an ACOG derived mode.
ANZINS Weapons v1.0.0I hate crosshairs but dislike being near-helpless inside 50m almost as much.
This mod was created for use on our servers and retrofits guns from both A2
and OA with new OA features they didn't previously have, in particular with
some form of close-quarters sighting mode for many weapons with a magnifying
optic. In a few cases they've also had their correct TI shader added (or in
one case actually losing the TI shader in order to achieve the CQB thing). I
plan on doing a bit more but need some help adding/fixing lens effects and
with some config work for the G36's which has defied my best efforts so far.| AKS_74_PSO | +CQB (TI) |
AK_107_GL_PSO | +CQB:Partial/Off-Centre |
| SVD | +CQB (TI) |
| SVD_Camo | +CQB |
| SVD_Des_Ep1 | +CQB -TI |
| KSVK | +CQB (TI) |
| M16A4 (Aimpoint) | +TI +IR |
| M16A4_ACG | +CQB +TI +IR |
| M16A4_GL | +TI +IR |
| M16A4_ACG_GL | +CQB +TI +IR |
| M4SPR | +CQB |
| M4A1_RCO_GL | +CQB +TI |
| M249_M145_Ep1 | +CQB (TI) |
| M240_Scoped_Ep1 | +CQB (TI) |
| M24 | +CQB +TI |
| M24_Des_Ep1 | +CQB (TI) |
| M107 | +CQB (TI) |
| SCAR_L_STD_EGLM_TWS | +CQB:Partial/Off-Centre (TI) |
| G36A | +CQB |
| G36K | +CQB |
| M8_Compact | +CQB |
| M8_Carbine | +CQB |
| M8_CarbineGL | +CQB |
The additional weapons_x.pbo causes the sighting modes to be reversed so that
the CQB sight comes first (before the full scope) both for the weapons above
and all the OA weapons already equipped with a CQB position (on my setup at
least), this feels more natural/logical to me - delete this pbo if you'd don't
like this change.ANZINS Interface
ANZINS Interface v1.2.0 
Reworked Compass/Watch/GPS scaling & positioning so they're the same for all interface sizes.

Removal of certain per-interface size pbo's no longer required.
ANZINS Interface v1.1.0 
Satellite textures removed from map.

Added hidden marker types used by the
Annex Mission Kit.

Compass,watch & GPS repositioned (first person view):
- UI Normal: Use interface.pbo- UI Small: Use interface.pbo & interface_small.pbo- UI Very Small: Use interface.pbo & interface_verysmall.pboANZINS Interface v1.0.0 
Action menu allows 8 items before scrolling.

Default action (at screen center) hidden.

Action icon (at screen center) hidden.

Compass, watch & GPS enlarged & scaled (map & first person view).
ANZINS VehiclesANZINS Vehicles v1.0.0 
Visual importance of all air units re-rated so they are rendered at longer distances.

AH-64 Apache & A-10 Thunderbolt removed from USMC faction in editor.

OA FLIR added for AH-1Z Cobra gunsight (more FLIR to come).
ANZINS ServerANZINS Server v1.0.0 
Default A2/OA missions hidden in multiplayer missions dialog.
ANZINS EffectsANZINS Effects v1.0.0 
Enabled BI scripts (modified) to add vapour trails for fixed wing aircraft.
ANZINS Post-ProcessingANZINS Post-Processing v1.0.0
This addon supplies modified versions of the entire DTA\bin.pbo for the
latest retail & beta patches of Operation Arrowhead. The modification removes
portions of the default post-processing effects code such that you can turn
post-processing up (I use Low) and enjoy some of the desirable effects
(Bloom/Glow/Shine) without suffering the hateful ones, specifically Rotational
& Radial Blur.
The bin.pbo used should match the version of OA you are running, to enable
remove the extension from either DTA.Retail or DTA.bXXXXX so you end up with
something like...
.\@ANZINS\DTA\bin.pbo
...and reference the containing folder in your startup parameters:
-mod=@ANZINS
The technique for removing these PPFX was developed and documented by oktane
and is described in: http://forums.bistudio.com/showpost.php?p=1490183.
Oktane's original release thread (not maintained at this time) can be found
at: http://forums.bistudio.com/showpost.php?p=1608410.PROPER VegetationRemoves the highest Level-of-Detail from vegetation objects and knocks that effect on through every level. From time to time I will notice a visual cost but not as often as I notice how smoothly everything is running. There's another one for
Buildings which I haven't tried because at the time of release it introduced some ultra-low quality visuals for a handful of buildings but it may have been updated & improved since then, if you do try it please report back.
DevHeaven Project Space.
Download (
signed for use on any ANZINS server):
@PLANTSAudio ModificationsIt's highly personal but I recommend
Jarhead's Sound Redeployment System (@JSRS v0.90) in conjunction with
Tango Romeo's Sound Modules (@TRSM v1.x). The former particularly does tend to spam your RPT file so I've made udpates that fix 95% of these errors:
Download (
Signed for use on any ANZINS server):
@JSRS_FIXDownload (
Signed for use on any ANZINS server):
@TRSM_FIXEnsure that ACRE is loaded after TRSM which is loaded after JSRS in your -mod parameter, i.e...
-mod=<Others>;@JSRS;@TRSM;@ACRE