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 ANZINS Upgrades 
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post ANZINS Upgrades
A collection of optional client-side modifications to enhance the Combined Operations game without adding extra units or addon dependencies. Latest update 21.08.10.

Download: (signed for use on any ANZINS server) @ANZINS.

ANZINS Weapons



ANZINS Weapons v1.4.1
:new: Binoculars can no longer be iron-sighted (didn't really work that well) but can still be zoomed.
:new: Display name for AK-107 variants amended for consistency.

ANZINS Weapons v1.4.0
:new: Disabled M4A1_HWS_GL laser inherited from M4A1_RCO_GL.
:new: Fixed missing muzzleflash on M16A4.
:new: M107 bolt now animated in 1st LOD.
:new: Crappy old M16A2_GL ironsights replaced with current ironsights model.
:new: Display names for "M240 (scope)"/"M249 (scope)" changed to "M240 Elcan"/"M249 Elcan".
:new: Binoculars can now be ironsighted and zoomed.
:new: Night-vision reticle switched for one with a soft edge.

ANZINS Weapons v1.3.0
:new: AKS_74_PSO with three sight positions (CQB/Ironsights/Scope).
:new: M4A1_ACG_GL with corrected shaders, working AN/PEQ-2 and TI texture.
:new: M16A4 (Aimpoint) with working AN/PEQ-2 and TI texture.
:new: KSVK with CQB position.
:new: M107 with CQB position.
:new: Removed bundled interface.pbo.

ANZINS Weapons v1.2.0
:new: Added CQB sight for XM8; Compact, Carbine & Carbine/GL.
:new: Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL.

ANZINS Weapons v1.1.0
:new: Added CQB sight for G36A and G36K.
:new: SVD (non-ghillied) CQB position now uses ironsights.
:new: Fixed inheritence giving M4A1 Holo an ACOG derived mode.

ANZINS Weapons v1.0.0
I hate crosshairs but dislike being near-helpless inside 50m almost as much.

This mod was created for use on our servers and retrofits guns from both A2
and OA with new OA features they didn't previously have, in particular with
some form of close-quarters sighting mode for many weapons with a magnifying
optic. In a few cases they've also had their correct TI shader added (or in
one case actually losing the TI shader in order to achieve the CQB thing). I
plan on doing a bit more but need some help adding/fixing lens effects and
with some config work for the G36's which has defied my best efforts so far.


AKS_74_PSO+CQB (TI)
AK_107_GL_PSO+CQB:Partial/Off-Centre
SVD+CQB (TI)
SVD_Camo+CQB
SVD_Des_Ep1+CQB -TI
KSVK+CQB (TI)
M16A4 (Aimpoint)+TI +IR
M16A4_ACG+CQB +TI +IR
M16A4_GL+TI +IR
M16A4_ACG_GL+CQB +TI +IR
M4SPR+CQB
M4A1_RCO_GL+CQB +TI
M249_M145_Ep1+CQB (TI)
M240_Scoped_Ep1+CQB (TI)
M24+CQB +TI
M24_Des_Ep1+CQB (TI)
M107+CQB (TI)
SCAR_L_STD_EGLM_TWS+CQB:Partial/Off-Centre (TI)
G36A+CQB
G36K+CQB
M8_Compact+CQB
M8_Carbine+CQB
M8_CarbineGL+CQB

The additional weapons_x.pbo causes the sighting modes to be reversed so that
the CQB sight comes first (before the full scope) both for the weapons above
and all the OA weapons already equipped with a CQB position (on my setup at
least), this feels more natural/logical to me - delete this pbo if you'd don't
like this change.


ANZINS Interface

Image

ANZINS Interface v1.2.0
:new: Reworked Compass/Watch/GPS scaling & positioning so they're the same for all interface sizes.
:new: Removal of certain per-interface size pbo's no longer required.

ANZINS Interface v1.1.0
:new: Satellite textures removed from map.
:new: Added hidden marker types used by the Annex Mission Kit.
:new: Compass,watch & GPS repositioned (first person view):
- UI Normal: Use interface.pbo
- UI Small: Use interface.pbo & interface_small.pbo
- UI Very Small: Use interface.pbo & interface_verysmall.pbo

ANZINS Interface v1.0.0
:new: Action menu allows 8 items before scrolling.
:new: Default action (at screen center) hidden.
:new: Action icon (at screen center) hidden.
:new: Compass, watch & GPS enlarged & scaled (map & first person view).

ANZINS Vehicles

ANZINS Vehicles v1.0.0
:new: Visual importance of all air units re-rated so they are rendered at longer distances.
:new: AH-64 Apache & A-10 Thunderbolt removed from USMC faction in editor.
:new: OA FLIR added for AH-1Z Cobra gunsight (more FLIR to come).

ANZINS Server

ANZINS Server v1.0.0
:new: Default A2/OA missions hidden in multiplayer missions dialog.

ANZINS Effects

ANZINS Effects v1.0.0
:new: Enabled BI scripts (modified) to add vapour trails for fixed wing aircraft.

ANZINS Post-Processing

ANZINS Post-Processing v1.0.0
This addon supplies modified versions of the entire DTA\bin.pbo for the
latest retail & beta patches of Operation Arrowhead. The modification removes
portions of the default post-processing effects code such that you can turn
post-processing up (I use Low) and enjoy some of the desirable effects
(Bloom/Glow/Shine) without suffering the hateful ones, specifically Rotational
& Radial Blur.

The bin.pbo used should match the version of OA you are running, to enable
remove the extension from either DTA.Retail or DTA.bXXXXX so you end up with
something like...

.\@ANZINS\DTA\bin.pbo

...and reference the containing folder in your startup parameters:

-mod=@ANZINS

The technique for removing these PPFX was developed and documented by oktane
and is described in: http://forums.bistudio.com/showpost.php?p=1490183.

Oktane's original release thread (not maintained at this time) can be found
at: http://forums.bistudio.com/showpost.php?p=1608410.


PROPER Vegetation

Removes the highest Level-of-Detail from vegetation objects and knocks that effect on through every level. From time to time I will notice a visual cost but not as often as I notice how smoothly everything is running. There's another one for Buildings which I haven't tried because at the time of release it introduced some ultra-low quality visuals for a handful of buildings but it may have been updated & improved since then, if you do try it please report back. DevHeaven Project Space.

Download (signed for use on any ANZINS server): @PLANTS

Audio Modifications

It's highly personal but I recommend Jarhead's Sound Redeployment System (@JSRS v0.90) in conjunction with Tango Romeo's Sound Modules (@TRSM v1.x). The former particularly does tend to spam your RPT file so I've made udpates that fix 95% of these errors:

Download (Signed for use on any ANZINS server): @JSRS_FIX

Download (Signed for use on any ANZINS server): @TRSM_FIX

Ensure that ACRE is loaded after TRSM which is loaded after JSRS in your -mod parameter, i.e...

-mod=<Others>;@JSRS;@TRSM;@ACRE


Sun Jul 11, 2010 11:26 pm
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ANZINS 2-Commando
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Joined: Mon Apr 20, 2009 2:23 am
Posts: 620
Location: Wellington, New Zealand
Post Re: ANZINS Weapons
This mod is great, :new: :new: :new: :new: :new: / :new: :new: :new: :new: :new:, would download again.


Mon Jul 12, 2010 6:30 pm
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ANZINS 5th Ðimension
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Joined: Tue Oct 16, 2007 2:22 pm
Posts: 565
Location: Auckland, New Zealand
Post Re: ANZINS Weapons
Sweet. :new: :new: :new: :new: :new: / :new: :new: :new: :new: :new:

_________________
To seek out and close with the enemy, to seize and hold ground, to repel attacks by day or night.

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ANZINS Arma 2


Mon Jul 12, 2010 9:51 pm
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: ANZINS Weapons
CHANGES (1.1)
- Added CQB sight for G36A and G36K.
- SVD (non-ghillied) CQB position now uses ironsights.
- Fixed inheritence giving M4A1 Holo an ACOG derived mode.

CHANGES (1.2)
- Added CQB sight for XM8; Compact, Carbine & Carbine/GL.
- Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL.

DOWNLOAD


Tue Jul 13, 2010 8:26 pm
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Waiting for Respawn

Joined: Mon Jul 19, 2010 6:25 pm
Posts: 1
Post Re: ANZINS Weapons
bugs in 1.2: AKS_74_PSO -no animated shutter, with third person view.
G36K -no recoil, and fast rate of fire.


Mon Jul 19, 2010 7:33 pm
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ANZINS 2-Commando
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Joined: Mon Apr 20, 2009 2:23 am
Posts: 620
Location: Wellington, New Zealand
Post Re: ANZINS Weapons
Welcome Alex!

Alexx78 wrote:
bugs in 1.2: AKS_74_PSO -no animated shutter, with third person view.


Confirmed, shutter bolt works in vanilla and not with the mod - that was observant!

Alexx78 wrote:
G36K -no recoil, and fast rate of fire.


Don't think I see this, it has very little recoil in vanilla anyway, and the mod does have recoil, most noticeable when full auto and not compensating. The fire rate seems the same to me too. That said I'm using the latest beta patch with the recoil additions.


Mon Jul 19, 2010 9:19 pm
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ANZINS 2-Commando
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Joined: Thu Oct 18, 2007 1:18 am
Posts: 1384
Location: Melbourne, Australia
Post Re: ANZINS Weapons
I haz OA nao.

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Tue Jul 20, 2010 2:51 am
Profile WWW
ANZINS 2-Commando
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Joined: Mon Apr 20, 2009 2:23 am
Posts: 620
Location: Wellington, New Zealand
Post Re: ANZINS Weapons
trezza wrote:
I haz OA nao.


<3


Tue Jul 20, 2010 10:24 am
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ANZINS 2-Commando
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Joined: Thu Oct 18, 2007 1:18 am
Posts: 1384
Location: Melbourne, Australia
Post Re: ANZINS Weapons
abilities. The board administrator may also grant additional permissions to registered users. Before you register please ensure you are familiar with our terms of use and related policies. Please ensure you read any forum rules as you navig

yep...

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Wed Jul 21, 2010 5:32 am
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: ANZINS Extensions
Thar be updates.


Fri Jul 23, 2010 3:58 pm
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ANZINS 2-Commando
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Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: ANZINS Upgrades
Some small, fairly random (weapon) amendments that just took my fancy. Includes...




Sat Aug 07, 2010 5:16 pm
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ANZINS 2-Commando
User avatar

Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: ANZINS Upgrades
UPDATE: ANZINS Weapons v1.4.1
:new: Binoculars can no longer be iron-sighted (didn't really work that well) but can still be zoomed.
:new: Display name for AK-107 variants amended for consistency.

UPDATE: ANZINS Interface v1.2.0
:new: Reworked Compass/Watch/GPS scaling & positioning so they're the same for all interface sizes.
:new: Removal of certain per-interface size pbo's no longer required.

Image

ADDITION: ANZINS Effects v1.0.0
:new: Enabled BI scripts (modified) to add vapour trails for fixed wing aircraft.

ADDITION: ANZINS Post-Processing v1.0.0
This addon supplies modified versions of the entire DTA\bin.pbo for the
latest retail & beta patches of Operation Arrowhead. The modification removes
portions of the default post-processing effects code such that you can turn
post-processing up (I use Low) and enjoy some of the desirable effects
(Bloom/Glow/Shine) without suffering the hateful ones, specifically Rotational
& Radial Blur.

The bin.pbo used should match the version of OA you are running, to enable
remove the extension from either DTA.Retail or DTA.bXXXXX so you end up with
something like...

.\@ANZINS\DTA\bin.pbo

...and reference the containing folder in your startup parameters:

-mod=@ANZINS

The technique for removing these PPFX was developed and documented by oktane
and is described in: http://forums.bistudio.com/showpost.php?p=1490183.

Oktane's original release thread (not maintained at this time) can be found
at: http://forums.bistudio.com/showpost.php?p=1608410.


Sat Aug 21, 2010 2:23 pm
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ANZINS 2-Commando
User avatar

Joined: Tue Sep 18, 2007 8:15 am
Posts: 2055
Location: Crusaders Country
Post Re: ANZINS Upgrades
@ANZINS and @ACRE are updated for the new patch, there will likely be another ACRE update this weekend.

Have also posted some sound mod fixes I use.


Sat Aug 28, 2010 3:07 pm
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